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Course Development

Developing An E-learning (CSD01EO)

Instructor

Savvy

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Course Overview

What Will Students Learn?

  • Outline the common elements of three common instructional design models and summarize the common elements of eLearning development.
  • Create organizational improvement goals.
  • Propose types of training to address, based on signs that may suggest a need for training.
  • Recognize commonly used verbs, and action verbs that belong to each of the domains in Bloom’s Taxonomy.
  • Write measurable learning objectives and determine assessment types for each domain of Bloom’s Taxonomy for the Digital Age.
  • Create a rubric for an eLearning assignment.
  • List various activities that could be used to support Universal Design for Learning and list various activities and attitudes that could be used to support LGBTQ2+ learners.
  • Summarize in plain language the essential message of Accessibility Standards.
  • Recap the four levels of eLearning and map how each eLearning level corresponds to Bloom’s Taxonomy.
  • Suggest media standards for personal eLearning development and talk about ways to address the basic tenets of teaching adults.
  • Establish great activities and create a storyboard for eLearning.
  • Make recommendations on choosing an eLearning authoring tool and learning management system (LMS).
  • Evaluate using each level of Kirkpatrick’s Levels of Evaluation.
  • Determine return on expectation for impact evaluation.

What Topics are Covered?

  • Instructional design models
  • Analysis phase – needs assessment
  • Design phase – learning objectives
  • Design phase – assessment
  • Design phase – reducing barriers
  • Design phase – accessibility
  • Design phase – design strategy
  • Development phase – learning experiences and instruction
  • Development phase – eLearning tools
  • Evaluation

Course Content

  • Academy Topics
    • Course Overview

    • Learning Objectives

    • Pre-Assignment

    • Pre-Course Assesment

    • Pre- Course Assesment

    • Instructional Design Models

    • Instructional Design Models

    • ADDIE

    • Backward Design

    • Merrill’s framework incorporates five principles of learning:

    • Instructional Design Model

    • Elements of an eLearning Development Process

    • Analysis Phase - Needs Assessment

    • Business Goals

    • Business Goals Activity

    • Needs Assessment

    • Training Needs Activity

    • Design Phase - Learning Objectives

    • Writing Learning Objectives

    • BLOOM

    • Measurable Objectives

    • Writing Learning Objectives

    • Design Phase - Assessment

    • Assessment

    • Developing Assessments for eLearning

    • Types of eLearning Assessments

    • Rubrics

    • Creating Rubrics

    • Design Phase - Reducing Barriers

    • Universal Design

    • Activities for Universal Design Learning

    • UDL and LGBTQ2+

    • Activities for Universal Design Learning

    • Design Phase - Accessibility

    • Accessibility

    • Web Content Accessibility Guidelines (WCAG) Checklist

    • Applications and Software

    • Functional Performance Criteria

    • Accessibility Activity

    • Design Phase - Design Strategy

    • Design Strategy

    • Development Time

    • User Interface

    • Design Options

    • Deciding Media Standards

    • Development Phase - Learning Experiences and Instruction

    • Teaching Adults

    • Ways of Teaching Children vs Adults

    • Best Practices of Adult Educational Methodologies

    • Tenets of Adult Education

    • Creating an Outline, Gathering Content and Developing a Storyboard

    • Production

    • Development Phase - eLearning Tools

    • Selecting eLearning Authoring tools

    • Selecting a Learning Management System

    • Evaluation

    • Kirkpatrick’s Levels of Evaluation

    • Personal Action Plan

    • Course Summary

    • Recommended Reading List

    • Post-Course Assessment

Paid
  • Lessons 59
  • Skill Beginner
  • Last Update 27/02/2025